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3D Artist

Date Posted May 31, 2014  Default   Viewed 868 Times       ID 3615


JNichols  - 3D Artist and Game Developer
James Nichols
3D Artist and Game Developer
www.roosternichols.c om

I am James Nichols, a 3D artist with a BFA in 3D Digital Graphics. I've worked in the independent game development scene for many years. I specialize in hard surface assets and texturing. I also have a well rounded general skillset which includes rigging, animation, rendering, level design, and 2D art. I've done extensive work with the Unreal Engine and know most the caveats it has.

What you will get from me is a hard working individual able to learn quick, take direction, communicate well, and address constructive criticism aptly. I love to work on teams and solve problems using critical thinking. My work meets high quality standards in an aesthetic and technical sense.

I can work remotely, or work on site. I would prefer full time work. I will relocate with or without accommodation if the move is beneficial for me. I can work on a per project basis or per hour basis. I'm willing to do interviews or take art tests if needed. You can contact through phone or by e-mail. I can also use VOIP if it is required.

You can find my resume, portfolio, and demo reel at www.roosternichols.c om

Modeling, High Poly Modeling, Sculpting, UV Mapping, Texturing, Normal Map Baking, Rigging, Skinning, Animation, Rendering

Maya, Mudbox, Zbrush, Photoshop, Substance Designer, xNormal, Handplane 3D, Unreal Editor, Mental Ray

2012 – 2013 – Leatharian Studios “Wake Up Call” – Prop Artist
2010 – 2011 – RIT Student Project “Remote Shepherd” – Art Director
2009 – 2010 – RIT Student Project “Robo Assault” – Character and Prop Artist
2004 – 2009 – RenWerX Development Team “Ascension” – Lead Texture Artist

Rochester Institute of Technology 2011
B.F.A. In 3D Digital Graphics
PFOS GPA: 3.764 (High Honors)

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